Combat 2D platformers
When it comes to 2D platformers from the different games I have played/ experienced providing a difference experience from game to game and even seeing how x or y system works as it is. Going over the different games and the concepts for the gameplay it performed when it came to x or y combat idea. Gravity Circuit Does the usual, "oh hey you hit enemy, they stun" however with this if an enemy has a shield you don't stun them until you hit pass the shield. You can't stun enemies with the hook shot making it where going in close for the hit is your best choice. Dead Cells Different enemies react different to your attacks. The enemy type changes how they defensively respond. 1. Melee units; Units that use melee, big and bulky, etc. These units do not care and will power through your attacks melee or not and just eat up the damage. When they do so they're powering through to deal damage to you. This is done because you are encouraged/ rewarded for using a mix of diff...