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Showing posts from June, 2025

What makes a good enemy design for your game/ project?

 For going over what many designers have to scrap, get on over the points again and again I see this happening to many game developers on youtube for the dev logs that they do. The simple fact of the matter I keep bringing up that you have to keep in mind is. I will go over many genres and point out different genres with how the game challenges you. Platformers In platformers like Mario enemies make you jump, horizontal challenges with coming at you from the side, above, etc. they force you to move in x or y direction in order to avoid them hitting you and you hitting their weak spot whether platforming or by looking at them like with the Boos. Heck the thwomps you are challenged with having to move out of the way in time after having the crushing enemy come down. You can even use something as simple as a Goomba with walking a single direction. Top down RPGs (games like Path of Exile) There are necromancers that raise the dead before you could and the game even has enemies that eat...