Succubus and the Sword Combat Study
Succubus For the combat you have not much in terms of depth but actual gameplay synergy between tools; you have your ability to charm humanoid monsters as a tool and you have ranged combat tools but also a close up melee tool. Your melee is far less effective but no mana cost. Meanwhile your useful ranged tools cost mana. If she was a fighting game archetype I'd say she plays like Ryu, an all around character. Boss fights Boss fights after the 1st one, are way too long. Way too tedious, and have few ways of actually beating the boss fight because of how tanky the boss is. None of your items genuinely come into play outside of the sword, and fireball. Even then you'll run out of fireballs before defeating them forcing you to still mostly use the sword. I hadn't fought the last boss but from what I saw online at least; similar problems exist and even worse for the later on boss fights. Enemies Enemies are simple in this; up close attacks, and ranged attacks. They have very ...