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Showing posts from January, 2026

Old School Platformer art style and design

 With having a limited color pallet and limited sprite size leading to more interesting/ creative uses. Even with having it where the art style is quite unique still even at the small scale compared to other art styles. Being able to turn the original Mario sprite and transform it into a busty female character quite easily. Not even just that reducing the amount of pixels being used which is interesting finding ways to redesign/ reshape things by being forced into a position where you have to use less than the original game to convey the same or similar ideas. Also the animations, however not limiting myself as much on the sprite design on frame amount which that'd be a challenge in of itself, you still can create some interesting/ unique movement designs different from the original and even convey amount of movement and expression in a small space. Limitations don't give creativity more but rather gives a refined point to focus on. That being said when given the chance I'l...