Posts

Showing posts from May, 2024

Noting down what I desire out of a fighting game character

From what I have been able to experience with fighting games most of it I hate expect a few characters; namely characters like Seth from Under Night-In Birth II. The abilities and actions; Speed  - the character must be fast. Low HP  - the character must have low HP; easy to die, a lot to lose on the line. Hit hard  - must be able to hit hard to make up for the lack of HP. Mobility options  - many different combos relating to movement. These four factors make sense why I'm making a character like Ember for my game project. The movement techs based around moving quick and hitting hard. Combos that open up movement actions for me to perform. I may not like the game system itself but the characters within said system I enjoy.