Noting down what I desire out of a fighting game character
From what I have been able to experience with fighting games most of it I hate expect a few characters; namely characters like Seth from Under Night-In Birth II.
The abilities and actions;
Speed - the character must be fast.
Low HP - the character must have low HP; easy to die, a lot to lose on the line.
Hit hard - must be able to hit hard to make up for the lack of HP.
Mobility options - many different combos relating to movement.
These four factors make sense why I'm making a character like Ember for my game project. The movement techs based around moving quick and hitting hard. Combos that open up movement actions for me to perform.
I may not like the game system itself but the characters within said system I enjoy.
Comments
Post a Comment