Smart Game Design #1: Chapter 1 is the best tutorial - Armor Core 6
Why would I say this is the case? If you break down each level, they teach you different encounters and different weapons for the given system at hand; giving an understanding as of how to tackle future levels and future enemies. The first level puts everything the game taught you to the test with it's boss. The second level teaches you how to approach enemies. Third level is an ego boost. Now the level where you're fighting the giant walking machine? That one puts everything else to the test plus some, you're taught how to approach, when to avoid and taught a new game mechanic, target weak spots; this kind of game doesn't have big glowing weak spots (for the most part) but rather you are shown a weak spot being a big obvious joint for the given mission. the mission with the invisible enemies? Teaches you to learn to find the enemy position, use your scanning device and to switch up tactics against ranged enemy types, said invisible enemies were often not moving fast e...