Mobility Mastery #4 - Thrust attacks and thrust pushback
Thrusting defined as - the blade being stabbed forward and causing the player to move forward as the intended method.
Depth - insane level of depth given (and yet I will add more)
Inputs - cancellable end lag (will be adding cancellable start ups)
The goal
To create an insane amount of synergy between melee attacks and mobility.
Designed so far
The thrusting mechanic has branching paths of use with existing mechanics and a negative game mechanic that can be used in a positive way.
The thrust into wall (will be nerfed for later)
These tools can be used for synergy and combo-ing together into acceleration and speed up along with other mobility tactics/ tricks.
Even standing still and performing a thrust attack has it's own in depth system with well timed start ups of movement shooting the player outward towards a direction.
Overall has been fun to design and play; I can see why I'm addicted to high mobility games, always something to do, something to dodge, act, etc. You're given a number of different ways to move, react and act for the given combat strikes.
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