Downwell Clone Project
Animations needed Falling Shooting Stomping Character design What kind of design would a gun boots character have? Big boots Strong Sturdy rabbit big ass big legs cave lantern Core gameplay elements Jumping falling shooting melee Stomping Game Mechanics so far Jump Shoot stagger falling run ground and air speed change Shoot timer Attacking states Melee (and holding down the melee button makes it stronger), letting go of the left hold button now releases the melee action Quick melee boost up Quick melee fall down Ammo affect velocity Pivot movement Gravity and grav excel Landing Lag Enemy shoot Weapon weight Stomp Stomp speed Stomp dmg when stomping Upgrades (movement boost when dmg’d, gain HP when combo 3 or more is reached, being hurt gives you ammo!) Graze (basically near a bullet or enemy while falling you gain ammo! More risk = more reward!) Armor (armor affects falling but is also useful for avoiding your HP from being damaged) Temporal slow down fall Fal...