Source - https://www.youtube.com/watch?v=OEIB51vojeU The idea and source of the game's systems isn't entirely bad, the idea being of the core mechanic of working and chaining things together, having it where your character's personal life affects your ability to fight and work with your teammates. However; the execution is off with many elements being wrong. Lack of telling the player Other systems are able to be implied because they're known as staple mechanics but even those get told to the player while here the game designers don't realize you need to tell the players the common core mechanics and the staple mechanics so they can understand what to do. The more complex/ messy the systems, the more leg work you need to do as the designer to tell the players what the hell is going on, this is why I make my game systems optional to learn for more complex/ messy systems so the player doesn't have to learn them but if you are going to have a complex game loop the...