Simple changes to boss fights
source; https://www.youtube.com/watch?v=GUiq6QnuMOI
Note the (##:##) are time stamps in the video.
36:14 for the time stamp of bringing up the original bosses.
Dead Rising 2 having good bosses, yes the source isn't about Dead Rising 2 but watch the video to see the comparisons.
The interactions and actions of said boss fights having simple changes.
36:32 the guy being upset with the bosses fighting you the same you would fight them which is interesting that's the thing that upsets him, however; the boss fights had no real unique weapons nor fighting styles which I could understand them being upset.
Even with a mirror match up in Smash Bros with fighting an AI you have it where a 1V1 match of something simple as two Roy's fighting each other you have an interesting match up there because of complex/ unique set ups.
Versus here where the boss fights are, "meh" at best with having no unique gimmick/ play styles to them, nothing that makes them stand out.
While with Dead Rising 2 you had; 36:36
Cletus = behind cover + shotgun with good knockback
Adam = deflect attacks + only weakness was counter attacks
Cliff = fast + using trap doors to escape.
Bosses need to fight differently is the issue the said fan is having and makes sense; other game genres could learn from this, using a boss or a similar boss just give them some unique differences to make them fun/ interesting to play against.
37:19 issue with Dead Rising 4 is the simple ability to take down enemies with little to no thinking nor strategies.
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