Projectiles in 2D platformers poorly designed #1 - Flip Witch
This isn't a bad game; however a couple design issues with said weapon design on the projectile end. What makes the witch character a witch is the poorly designed ranged tool part of the witch's toolkit. If you like it that's fine but there are multiple design flaws to go over. Speed It's a fast moving projectile; however no build up, no changes in speed, nothing to nerf it in it's stronger forms. When Megaman powers up his charge shot the more powerful shots don't move faster with them being bigger and harder to move while the smallest shots are moving the fastest. Here there is one speed and one form alone with having no real impact differences showing you in terms of the weight of the attack just being weightless. Power The attack is weak; very much weak to the point where going near an enemy is your worst bet if you want to actually fight with it being a softening up tool and unable to be used a zoner tool; even it's more powerful forms seem to be very ...