Camera Speed making the player feel faster

 I now understand why Pizza Tower uses the camera system it chooses to use as of now with it's given system in hand with the fact that the player having it where the camera is focused on the player's speed and or where the player in specific is going forward with having it where you feel faster with the camera shifting with the player and making the illusion of the speed is there.

The change in the shift of the camera can affect how fast the player feels, if the player is slow? Make them feel faster by shifting the camera away from behind them and towards the forward direction of where they're going with it launching forward with a bit of the speed of the player (though not too much, otherwise you'll cause whiplash) the further out the camera is and the more play space open, the more pixels you need to move it by, etc. You can do the opposite effect of making the player feel slower by slowing down the camera by x amount as well.

The more I learn these things the more it breaks the magic behind the curtain, the more you learn the more the magic is taken out of it oddly, I'm mixed on feeling this at the end of the day.

Even with the player falling having the camera follow them as they're falling and accelerating down with them makes for some awesome camera work.

Make the camera zoom when the player goes faster.

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