Inspired by Dice Throne, changing it to a dice resource management game. Dice rules; you have total number of dice to roll being 14 ATK dice for dealing dmg DEF dice for sacking to defend Ability dice to be used for abilities Energy dice to be used for energy gain Dice abilities / classes to use Unless shown on the stat cards, all classes start with 40 HP You start with 5 cards in hand, you may discard a card to gain an energy, each class has a D6 for an energy dice, roll higher than the current energy to gain 1 additional energy, if not then you're SOL. All classes have a max amount of energy gained by discard to them, on average it's a max of 2 not counting overload energy. Once decked out you shuffle your deck and draw a card If an attack dice are overwhelmed by defense dice that's known as a parry, that knocks the opponent off balance for -1 DEF dice modifier for each die that rolled higher than an opponents dice. It's die versus die and a total system, meaning hav...