Down Well (S.I.P.) #2 guns and melee
Melee is made stronger than gunplay. The guns are made into simple ranged tools while the melee or in this case landing on the enemy is made simple, the guns are given more ammo while for the bullets have I have the player shoot in my game are less in amount and more in power.
I wonder if this design of play makes enemies tougher, it does change how effective one strat is from another, it is quite simple to see the differences in play with having it where landing on the enemy is focused on.
The strength of the gunplay is tied directly into the style of the level design with having it where landing is made effective because of the time in between landing and shooting. The larger ammo pool means that you can rely on better gun usage between runs, the more enemies between the next drop and the current one the more the gun play changes. The easier to land places have it where enemies are less effective unless they're enemies you can't land on.
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