Why does Skill Ceiling games matter in PVP?
The higher the skill ceiling the more skill is required to pull off said mechanics and advantages about said mechanics with the players being left to climb the mechanical skill ceiling, however; a game with multiple skill ceilings have it where it's harder to climb/ find the meta, to solve it. The easier it is and the easier the climb, the quicker a game dies as well.
Why is this? It comes down to the fact of info holding or better known as knowledge versus skill. In a game with a high skill ceiling, you are required to perform a lot of precise inputs for actions to hit targets across the map.
When a game has a high skill ceiling; it becomes difficult to master, when a game has a high skill floor it becomes difficult for new players to commit to it and get in. However mostly becomes easier to master.
When a game has a high knowledge ceiling you have players having to gain more knowledge about said systems, low knowledge ceilings require little to no thinking and leaves it to be solved and or mechanical refinement at lower levels of play.
A game with a high knowledge floor leaves new players clueless while a low knowledge floor leaves new players to figure out said games and systems at hand.
A game can have multiple skill ceilings just as it can have multiple knowledge ceilings, these aspects about a game such as the best perk combo for a killer, map layout, etc. Are what we call multiple knowledge ceilings.
The more pieces of info a player has to juggle, the more the player has to sacrifice in one area or another to remember/ know. This is why Dead by Daylight does this; keeps knowledge ceilings in multiple areas and has RNG on the map design to stop players from entirely remembering the map like the back of their hand and having to work with less knowledge and or just as much knowledge as the survivors as the killers to stop an imbalance and to keep the same maps varied.
When you remove and or stop one area of knowledge being harnessed to hell and back players have to learn/ adapt to the varies of different designed map layouts and everything.
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