Building a game's personality
The more refinements to the existing systems and the more you build off of it. The more aspects about said system entrench/ build off of top of each other.
A game system with many refined movement mechanics shows a focus on a personality of a game being nimble.
Games with run buttons and instant speed are about being fast and quick on your feet. Each game mechanic/ element is used to build up your game's identity with the fewest mechanics in said system having the biggest impact.
That being said; the smaller mechanics still play a vital role in helping build up what your game is about.
Here are some examples of said systems building up your gameplay;
Tipper system - the sour spot hit box being the weaker part further back while the end part being the strongest.
Nimble fighter - speed is important.
Slothful fighter - slow pace.
Closer punch - the closer hit box = hits harder.
Tipper + nimble fighter = a swordsman play style
Closer punch + slothful fighter = Heavy Hitter
These are simple examples but each element you add will reshape and redefine what you're building.
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