Building a game's personality

The more refinements to the existing systems and the more you build off of it. The more aspects about said system entrench/ build off of top of each other.

A game system with many refined movement mechanics shows a focus on a personality of a game being nimble.

Games with run buttons and instant speed are about being fast and quick on your feet. Each game mechanic/ element is used to build up your game's identity with the fewest mechanics in said system having the biggest impact.

That being said; the smaller mechanics still play a vital role in helping build up what your game is about.

Here are some examples of said systems building up your gameplay;

Tipper system - the sour spot hit box being the weaker part further back while the end part being the strongest.

Nimble fighter - speed is important.

Slothful fighter - slow pace.

Closer punch - the closer hit box = hits harder.

Tipper + nimble fighter = a swordsman play style

Closer punch + slothful fighter = Heavy Hitter

These are simple examples but each element you add will reshape and redefine what you're building.

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