Game Mechanics to Master #2 - Whiffing

Whiffing mechanics in games I've rarely seen done and usually too punishing or too forgiving. To define a whiffing mechanic it's a mechanic where missing an attack/ not having said attack land will punish you instead of help you like missing a hit on a target before it could land on said target and your sword strikes the ground.

Whiffing mechanics is meant to punish the player for being too greedy and cause an opening to happen to the player with the opponent able to capitalize on the mistake of their opponent. The whiffing mechanic can come in many shapes and forms and sometimes more than one form.

Recovery whiffing

This is where you're punished on recovery with the move not landing/ having it be a hit in the face as you're waiting for your character to recover, the difference between this and whiffing an opponent that blocked your attack? In this kind of state, this is assuming your opponent didn't block but instead moved out of the way, as thus leaving you open versus if you hit their shield.

Strike whiffing

When you're whiffing the attack in the middle of the strike; the speed of the attack kept slower until you hit the target and the hit of the attack speeds up allowing you to make another choice/ decision to perform again. In these moment to moment gameplay actions getting your hit in as soon as possible is key to make the attack feel powerful when in use.

In conclusion

You have many whiffing mechanics/ type of mechanics revolving around whiffing you can use and choose wisely how and what mechanics you choose when doing so.

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