Simple buffs you don't realize #1

    When doing simple buffs you have things you never realize change up gameplay in a meaningful way that changes moment to moment gameplay. I will be posting/ providing examples that expand upon what I mean. Some stuff shocking, other stuff not so shocking as it were.

Collision box size

    This is something that comes as a shocker at the moment with the fact that changing the collision box size makes platforming easier, wall jumping, jumping, etc. The x position and y position changed so the player has an easier time moving around the environment and so you're able to shrink down more parts of the level providing better moment to moment gameplay challenges with having execution of movement become tighter rather than loose.

    Mario being given a small and simple collision box allows for better levels to be designed and mean while the inflated/ changed forms of Mario and friends making it where the levels need to be bigger, longer and changed in size in order to effectively use the level design versus the normal gameplay sections where you traverse the level by jumping, running, etc.

Other things to consider when changing the size of things

    With working on this said project having it where you need to get used to the said size changes as well; yes with making the hit boxes smaller and making it harder to hurt/ hit the player along with objects to get the way you also have it where it's more difficult for the player now to get from point A to point B with how they're moving and where they're off moving towards. The adjustments to gravity, jump heights, etc.

    The said systems that worked before also creating balancing issues the smaller the player and or creature in question versus something that is larger.

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