Understanding depth and interaction between mechanics
After looking at the Poly Bridge game there are interactions that matter to a great degree versus other games and I would say here it's no different with the level of interactions being highly in depth and leaving the level of complexity for mechanics up to the player for building and a big level of freedom.
A game's complexity can be daunting and as thus the depth and interactions need not only to be deep but interconnect in meaningful ways in order to create limited tools being fun content wise, less be the gameplay will fall short for how to make the same level fun for the 100TH time. It is how the gears turn and click onto one another.
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