2D platformer game goals
Defined Goals
Fixed Goal = meaning it has an end point; it has an end, a meaning, a point, a definitive end to fix.
Endless Goal = it has no end, it has no fixed point at the end of the day and can be something endless to pursue and as long as that goal isn't broken; that's the only thing that matters.
Added = means the goal is completed as in the mechanic in question is added.
Goals
Goal 1 - fix enemy knockback code (FIXED!)
Goal 2 - hurt player state (added)
Goal 3 - remove end recovery frames if the player lands a hit.
Goal 4 - make combat fast and aggressive. (endless goal)
Goal 5 - make dynamic movement. (endless goal)
Goal 6 - Shooting End lag combos. (added!)
Goal 7 - Dynamic in depth combat. (endless goal)
Goal 8 - Go in depth with the melee speed chain system.
Goal 9 - stop self doubting the project (endless goal)
Goal 10 - Make responsive enemies (I.E. avoid shots, duck, block, etc)
Goal 11 - Make the camera zoom in when the player moves fast. (somewhat added)
Goal 12 - have an animation for when the player moves fast. (after image affect)
Goal 13 - experiment with slowing down the room speed when the player hits max speed. (added)
Number of goals completed 9 (this is counting goals not listed)
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