DMG fall off in games

Damage fall off is something that is often kept to only FPS games and 3rd person shooters; you may ask, "why?" The reasonings are simple why and to go over them but they're not the reasons you'd think.

Fighting games
Fighting games don't do damage fall off because they want an archetype, a role to do it's job well and perform it at it's highest level of play, having it where you have to be careful of spacing and positioning doesn't hold water in fighting games, keep in mind; focusing too much on one element or another changing how the gameplay interacts with each other makes fighting game fans outright call the game a different genre such as calling fighting platform games party games and only sometimes referring to it as a platform fighter.

Anything that goes off formula kills the fan and enjoyment of the game for fighting game fans with some genres being more or less restrictive in these areas but surely damage fall off couldn't affect gameplay that much, right? That's a topic for a different day.

MOBAs
Moba genre has less of a focus on positioning and spacing but rather when to press your abilities and where spacing only matters on running away and getting out of range of an ability that's going to be fired. It sucks I know but that's really life on these things; having it where you'd need to skillfully know when to fire off the attack letting fleeing/ faster metas pop up that would ironically slow down the game.

Turn based RPGs
The only area this would apply is to grid based RPG games and the biggest reason here why damage fall isn't considered because the focus is leading your army, your military groups to a small party, again coming down to roles being nerfed for how they'd be used and with melee classes being powerful while things like Wizard's and archers made useless.

FPS and 3rd person
Damage fall off is used here to discourage the spamming of your shots with positioning and fire power being taken into consideration and having to change where and how you fight with rewarding skilled play and having to reward more aggressive play, otherwise people would just snipe at each other all day- oh wait, snipers not having damage fall off is what causes a lot of games to go a Sniper meta because of the little to no damage fall off while every other class having a weakness in this regard.

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