Bio Metal Project In depth goal details

 Mario like movement

Must work on

1 - wall sliding (start time; when I get home 8 AM) (deadline; 9 AM) date 9/6/2023

Wall sliding must have it where the following is coded;

1 - 1 - slide slower down the wall

1 - 2 - can wall jump

1 - 3 - shoot your gun while sliding on the wall

1 - 4 - kick off the wall

2 - slide jumping (start time; 9:10 AM deadline; 9:40 AM) date 9/6/2023

Melee

1 - must set up Ember's uppercut frame data (start time; 9:50 AM; deadline 10 AM) date 9/6/2023

2 - must add Ember's uppercut movement and function (start time;10:10 AM; deadline 10:30 AM) date 9/6/2023

Enemies

1 - must program a basic grunt

1 - 1 - must program the basic grunt movement

1 - 2 - must program it so the grunt can take dmg

1 - 3 - 

Draw status

1 - I will figure out how to introduce a draw status system

To note

I can just use "if != "example" and != "example"" multiple times in the said code making it harder than GM to deal with annoying code so I'm just going to use functions and using a if else statement system then.

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