Bio Metal Project In depth goal details
Mario like movement
Must work on
1 - wall sliding (start time; when I get home 8 AM) (deadline; 9 AM) date 9/6/2023
Wall sliding must have it where the following is coded;
1 - 1 - slide slower down the wall
1 - 2 - can wall jump
1 - 3 - shoot your gun while sliding on the wall
1 - 4 - kick off the wall
2 - slide jumping (start time; 9:10 AM deadline; 9:40 AM) date 9/6/2023
Melee
1 - must set up Ember's uppercut frame data (start time; 9:50 AM; deadline 10 AM) date 9/6/2023
2 - must add Ember's uppercut movement and function (start time;10:10 AM; deadline 10:30 AM) date 9/6/2023
Enemies
1 - must program a basic grunt
1 - 1 - must program the basic grunt movement
1 - 2 - must program it so the grunt can take dmg
1 - 3 -
Draw status
1 - I will figure out how to introduce a draw status system
To note
I can just use "if != "example" and != "example"" multiple times in the said code making it harder than GM to deal with annoying code so I'm just going to use functions and using a if else statement system then.
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