Smart Game Design #1: Chapter 1 is the best tutorial - Armor Core 6

 Why would I say this is the case? If you break down each level, they teach you different encounters and different weapons for the given system at hand; giving an understanding as of how to tackle future levels and future enemies.

The first level puts everything the game taught you to the test with it's boss. The second level teaches you how to approach enemies.

Third level is an ego boost.

Now the level where you're fighting the giant walking machine? That one puts everything else to the test plus some, you're taught how to approach, when to avoid and taught a new game mechanic, target weak spots; this kind of game doesn't have big glowing weak spots (for the most part) but rather you are shown a weak spot being a big obvious joint for the given mission.

the mission with the invisible enemies? Teaches you to learn to find the enemy position, use your scanning device and to switch up tactics against ranged enemy types, said invisible enemies were often not moving fast enough out of the way so using a explosive area gun, took them out quickly and their own gun fire revealed their positioning.

Said mission also taught you to never let your guard down, no matter how safe you think you are.

Again, this is insanely smart game design; each level is trickling the info and acting as if you're having a real person in your ear teaching you as you're going along the ropes of dealing with each quick burst mission up until the Chopper boss.

This game doesn't hold your hand and does for the longest time what I wanted fighting games to do; have missions that slowly push your knowledge ahead and further along for the given gameplay. The game doesn't give you the answers all at once, it slowly teaches you over a long period of time and you're still able to have fun and experiment  along the way.

It never disrespects the player and does it's best to teach you. Hell, I replayed multiple levels over and over experimenting with different builds to see how hard or easy I could make it or even just using said missions to make some credits and learn how my playstyle is supposed to work with said equipment.

The tutorial doesn't hold your hand!

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