Mobility Synergy #1 - Neutral into thrust

With this having it where the player is able to take a neutral slash into a thrust slash, this may seem simple but keep in mind the useful movement techs this can be used with when changing how the player moves and cancel end lag into normal air movement with that neutral slash.

You have a frame 8 move that has an additional 8 frames of being able to act upon this, as thus better control when you're going to switch movement states so you can chain into another action. So for besides the bug hunting I am actually having fun with the movement system in of itself.

The more elements you add, the more things you need to master for chaining said actions together. This also means levels need to be bigger in order to show off said level of mastery and makes it harder when play testing giving myself more headaches to work with but at the same time, more new tools/ ideas to work with.

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