Game Design Taboo #1 lazy recolor

 The issue itself isn't the recolor but rather that many games and MMOs tend to just recolor and re-shade the enemy. This isn't the only issue; the main issue is, that recolor doesn't come with any gameplay changes.

No increase in HP, dmg output, and more. You need interesting changes or even simple changes; things that force the player to learn or consider combat from a different perspective.

Think about it like this; would you like a puzzle in Portal if it was just a different colored room like a blue room instead of it's normal look? No, you wouldn't because the gameplay is outright the same, no real difference.

You need differences, something that makes the player tackle the content in a new way or a new manner. So many MMOs do this sin, when in reality it's not hard to make minor changes that makes the player not have to grind the same mob but a slightly different mob.

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