Attack and defend systems in card games
MTG
A system where the defender chooses to respond to an attacker making it where the opponent is given an advantage on stopping the first player from steam rolling the match with having control over what is or isn't targeted but does slow down the game requiring your opponent to make responses timely for when to strike or not.
Shield counters exist making it where it's like the HP system of Hearthstone and having to keep the said creatures blocking in order to protect you from taking damage. The management of shield counters being helpful in stopping your creatures from dying.
This kind of system allows for active response play.
YGO
The game system having it where all or none creatures for being blockers on the field end up punishing players who are setting up too many defensive parts of the field or too little offense with change where players are given a chance to react but rather sit there and hope their opponent doesn't end them just right then and there. On the other hand does speed up the game interactions wise.
Only with trap cards and hand traps can you be using active response instead of react kind of plays.
Hearthstone
Having creatures eat the hits, gain more HP and having to be smart with how you keep track of the field. That healing creatures and having combat follow defending the player via abilities from the creatures rather than defensive stats. A trade off of stats for defensive capabilities.
Artifact
Artifact having it where you attack a random nearby within range creature and or multiple creatures with no actual response or react part from your creatures with only react based play from cards within your hand and having the worse of both issues from MTG and YGO along with it's own brand new issues.
Chaotic
Both the creatures fighting are taking hits from one another, having to rely on your spells to restore HP as the such.
Dice Throne
Using a healing dice system where you are "blocking" damage by healing up, it simplifies the attack and defend system down to attack versus heal system. Not a bad system if you just want a casual time with friends.
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