Card Game Resource #6 Health as a resource

 I'm going to speak about a project I worked on in the past; the game system had it where it wasn't entirely an HP as a resource only because the game would be a race of who can get the biggest most powerful beef stick out, as thus I had what is called a needle system; said needle system would be treated like a land system. Now you might be rolling your eyes at such an idea but it did slow down the game with both players having to choose when to be aggressive and rush out resources.

On the other hand changing the game tempo forced a lot of defensive plays where players turned to being a defensive positioning to stop the life lost; as thus I had to change it from an attack and defend system to more of a Hearthstone stat system where you had attack and HP instead of attack and defend for the game not to become who can race for the biggest shield first.

I did drop the project because of reasons of dealing with family and not having any play testers, perhaps in the future I'll pick it up again.

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