Card game resource system #2 Magic the Gathering land system

 The land system allows for players to gain an advantage over time with having it where you want two to three lands on average with other strats requiring more or less lands where the resources being tied down and made more limited in what it can cast for it's effects allowing a slow build up of power for the game with having the game be slower but taking time to actually pull out a victory.

On the other hand getting mana dry slows down the game too much making it where a victor could be not declared after an hour of play.

The same with getting mana flooded where having little to no actual cards to cast is going to make it where you have less choices in hand for play. The removal of a limited hand size making this less of an issue when using a draw power heavy strat.

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