Combos in games

 Besides fighting games that game combos do exist, the act of stringing inputs together. Each genre has it's approach to combos.

For RPG games it's how you synergize your attacks along with your team. For RPGs the combos come from team synergy with strats based around how your team can work together to win.

For platformers it's how you time your inputs together to do the special mobility trick. You end up only needing to know the more advance mobility techs once you're later into the game and something that pros can do right away if need be.

For fighting games it's sometimes both type of combos; however you need to know as much info as possible in order to win against your opponent which is another topic for another day. Fighting games rely on the player to use training mode, tutorials and or other game modes to learn the game mechanics with one developer creating the game footises to teach the basic concept of footies. Fighting games taking much more time and effort to learn than the other games and often has simple to complex combos for learning.

This comes down to synergy of inputs in general in games.

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