Game loops
Game loops is the interaction of mechanics, it's the state of play of step 1 to step 2 to step 3, so on and so forth until it loops around.
Short game loops
Repetitive quick easy game loops are easy to understand and quick for players to pickup but often have little to nothing to offer at the end of the day depending on the level of depth to the loop. These games often have a low skill floor and a low skill ceiling with rarely (can't name any off of my head) high skill ceiling.
Long game loops
These take longer to understand/ to enjoy with gameplay often having it where players are trying to learn as much as they can, often you have it where players are left to a complex mess that's a branching off feedback loop or a depth filled engagement with a low skill floor but a high skill ceiling.
You have negative feedback loops where it can discourage players which is disheartening but players who are stubborn or dedicated will be able to push through the negative discouragement whether for better or for worse.
Positive feedback loop this can lead to having the players perform the same behaviors whether negative or positive that encourages players to engage with said system, they will most likely keep using the same tactic or same system that works.
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