Games need a central mechanic
This is defined as having the main aspect of gameplay and the game loop to be based around, the most amount of interactions focused on. An example; Mario 64 that Mario has a lot of mechanics based around his movement, so you would say the central mechanic is movement or in Mario's case it's based around jumping.
A poorly designed game like Artifact the Dota Card Game would have it's central mechanic be RNG since most of the game mechanics are RNG based and are not giving enough depth of interactions to it's other mechanics. It's an RNG game first and a card game second; a card game that focuses and leans into the card game aspect besides drawing random cards like MTG, you would have gameplay based around playing cards and from there from deck to deck go into more specifics.
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