Level locked weapons

 This system not only in terms of locking weapons away from the player when they have a level that's overall too low but also a useful method when the players are playing an FPS RPG or looter shooter it's known as with the higher more powerful weapons being locked.

In one form it gives you a goal, a reason to keep leveling even if you didn't care to level up at all considering the skill tree of abilities. On the other reason with the goals that become player made that the next checkpoint to reach for is locked away from you, having it where you have to earn that power.

This helps make older equipment useless as it's too low of a level to truly be useful but does give you a reason to try new toys when they're creative or experimental. These paths of understanding and or betterment of equipment give some other goal in mind for the player.

In Darksiders you have it where your weapon levels up and where the more powerful form for the weapon is locked away behind killing more enemies with the goal or the intent being to work towards making said weapon more powerful (mind you I didn't play much of Darksiders if I'm honest)

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