Pros and Cons #2 Room based generation
Pros
Keeps things balanced (for the most part)
Easier to spot bugs
Can modify rooms as need be
Cons
Limits room generation
Easier to predict
Easier to know the kind of loot you'll get from run to run
Other
Dead Cells use this system and works to a great degree but the fun mostly comes from the random enemies spawning within the room so it can work depending on the other game elements the player is being presented with, otherwise the game relying more on the level design itself to be the fun is going to run into issues.
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