Pros and Cons #2 Room based generation

 Pros

Keeps things balanced (for the most part)

Easier to spot bugs

Can modify rooms as need be

Cons

Limits room generation

Easier to predict

Easier to know the kind of loot you'll get from run to run

Other

Dead Cells use this system and works to a great degree but the fun mostly comes from the random enemies spawning within the room so it can work depending on the other game elements the player is being presented with, otherwise the game relying more on the level design itself to be the fun is going to run into issues.

Comments

Popular posts from this blog

Psychological manipulation #2 Big numbers

Power Creep

Deck Size matters