Super Armor
Super armor as a concept is not only in fighting games, it's even in dark souls. Besides the souls series and fighting games using these concepts there are other forms of info to take away from this. The commitment to try to hit an opponent.
These kind of game mechanics could work well in platformers and in other genres and yet why aren't they used? Well to be honest because they're the best and worse game mechanics to add depending on how they're added, in games where you have a hard time getting a heavy weapon to hit for the given swing then yeah it'd make sense that you would want to use this.
In a game where characters are quick, hit hard and fast already there isn't much of a point versus slower more defensive games along with other factors such as character size, hit boxes, etc.
These ideas and concepts could be expended upon to give something further depth for players to explore and run with at the end of the day. However the said idea often isn't even used when it could expand upon and or be helpful.
Some games such as Dead Cells could benefit from this or even FPS games with slower attackers, in one form or another Super Armor isn't much of a game mechanic used all that often.
Comments
Post a Comment