This is a fine balancing act for players but the goal of the matter is to keep going for the big numbers and keep the big numbers with them getting bigger, and bigger then you get the picture. With this not only having one set of numbers get bigger but having the other numbers get bigger as well. You need some form of system to keep the players wanting the numbers to get bigger. For idle clicker games you use the reset system to get the player coming back; with the MMORPG system you scale down those numbers in updates so you can keep numbers getting bigger or use the shared power system for the players to use. Personally I like using an XP reset system; once the XP hits max for the level, the XP subtracts from the XP cost bringing it down to 0 and as thus allowing that big number of XP to still feel big. Then you might be asking about the player leveling up which there is always the COD reset level system where once the level hits a big enough number you have it where the progress...
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