Competition between games

The more products on a given market the more you need to stand out; the more you need to stand out the more likely you are to breed ideas for new competition. The more people in the same space, the more you need to focus on your own area of gameplay/ style and themes.

A game must try it's best to stand out the more people in the same space. It's difficult to do so and requires more work and thinking.

However; harder to enter spaces are difficult to get in and are less different from their counterparts. The less people to profit off of from said market the less likely people are to enter said market to fight over crumbs.

The higher the cost to make the said genre of game the harder to enter the higher the risk, this being the MOBAs of the world. This only works out when your original vanguard of competitors allow themselves to become toppled.

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