Designing a game and understanding how to tackle problems

 When knowing how to tackle the more complex problems they're not much of an issue at the given hand on one point, on the other hand the simple issues/ things I never dealt with having it where not wanting to tackle simple things making the more simple task harder to deal with.

    As it reasons the easy task that are built up into more complex task helped me understand more complex task rather than the other way around. This makes sense and I should've seen this coming from a mile away; knowing what one plus one is more important than knowing geometry because you need to understand the core building blocks before you get into the more messy elements.

    The desire to skip said info as a game designer made me realize how I was learning wrong and how in my future endeavors I need to focus on the breakdown of task rather than the task as a whole for learning it, not just absorbing the knowledge with actually using.

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