Magic of Nations at War Card Game

Genre

Competitive complex card game, slow play

Core game mechanics

1 - creature focused

2 - creatures interact with other cards and other interactions.

Commander

Commander with abilities and HP.

If not using a commander you have a commander named Bob with 100 HP.

General

A creature that can be summoned, once dead goes to the general zone.

Prep turn

All players take their prep turn to set up their field.

Combat system

Once all players are done taking their prep turns the battle combat phase takes place.

Aftermath

The aftermath is the recouping after combat.

Land cards

You have creatures in hand you don't have to pay the cost to make them work the fields.

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