Magic of Nations at War Card Game
Genre
Competitive complex card game, slow play
Core game mechanics
1 - creature focused
2 - creatures interact with other cards and other interactions.
Commander
Commander with abilities and HP.
If not using a commander you have a commander named Bob with 100 HP.
General
A creature that can be summoned, once dead goes to the general zone.
Prep turn
All players take their prep turn to set up their field.
Combat system
Once all players are done taking their prep turns the battle combat phase takes place.
Aftermath
The aftermath is the recouping after combat.
Land cards
You have creatures in hand you don't have to pay the cost to make them work the fields.
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