Players and Developers in Understanding a game

 The game is better understood not by those who craft it but by those who use it/ interact with it. The more you interact with it, the more you play, the more understanding you gain over said area; you're able to see the strengths and or weaknesses with said ideas in hand.

This creates a relationship between player and developer but this makes sense; it's the fact that players and developers should be more in one of the same, not just relying on internal testing but testing from those that play said genres of games to gain a better understanding of said genre as a whole.

A developer will be blind sided by their ideas to do the opposite of what they wanted to happen, in a game that requires a lot of knowledge, said games will push the players to learn more, as a developer you need to push yourself to learn more and understand what you're doing. The mastery of your own games and ideas in general should come from play data, not just performing your craft.

The act of playing is such as important as building.

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