RPG Shop systems
Shop systems must be separated due to the number of choices. The more choices, the more it needs to be organized when selling/ having players buy something.
You could take the Dark Souls approach for shopkeepers and have a thematic element to them with each Shopkeeper having items that are thematic to them only such as Clerics only selling cleric items; the general weapons and armor shop keeper selling chainmail (super armor for when you're rolling and or attacking).
Even though shopkeepers don't have a lot of items in Dark Souls however, they still use the traditional shop keeping method.
Borderlands game series
Having an item of the idea and having it where more powerful gear for being bought only gets divulged the further you go with the shop items you could buy or not.
Tails of Xilla series shows you the kinds of weapon and armor people could use or not along with the small trade offs to said items being used or not.
What not to do
A messy shop system
Having too many useless/ not useful items.
Having a system that you can't search for weapons or armor by class.
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