Stat use balancing

 Stats that are numbers players can buff, these numbers are often given tied mechanics that they affect often being more than one.

Niche stats - small areas of use and or limited one term use.

Honed stats - honed stats are areas lacking any strong elements about it expect one area; this is the luck stat, Resistance stat from Dark Souls, etc. Luck is often made overpowered rather than balanced for it's usage while stats like Resistance become useless because other stats often overlap with said stat use.

When does a stat become too useful? Having too many areas of use and having it where said one stat affecting too many areas at once, if too many stats are affected at once, you have it where players are given no reason to use the other stats.

When is a stat too niche? When it's being given a game mechanic focus that's too much overlap with more useful stats.

A simple solution is to remove the usefulness of said overlaps.

Stats need to be flavored to the given game, a balance between fun and thematic elements for how things fit, not just the same generic names for how things are built in. The name of the stat matters as much as the functionality itself.

Comments

Popular posts from this blog

Psychological manipulation #2 Big numbers

Power Creep

Deck Size matters