Synergy of combos and game mechanics
The more I test different combos and game mechanics they go from OP to very styled and different of combing together in use.
A fast combo + fast combo = faster combo.
Slow combo + fast combo = bipolar combo.
You have to find the game mechanics that work together with one another. Each part of the system has some affect on another for speed to other forms of gameplay the more in depth you go.
I should've realized this with Mario Nintendo switch game with Cappy but you start to realize these things once you're actively thinking and playing.
With Neon White I had to do active thinking of gameplay and studying how the game mechanics work with one another. How things interact matters more than how many good game mechanics you put in a game. Too many game mechanics that don't work together, don't combo together is failed to be built game.
I call this, combo mechanics or synergy mechanics.
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