BattleBit lesson to learn from #1 - Looks matching gameplay
According to one of the developers of BattleBit; the looks of the game made people think it was an arcade shooter, as thus it had to change accordingly. The style of the game must match how it looks and after playing Super Metroid, I agree with this statement.
That going forward I have to ask does the gameplay match what kind of audience I'm going for? The hardcore audience only wants to play games that look more like an actual hardcore shooter as in realistic.
I'm wondering if that rule is the same for other genres.
I know for Bullet Hells this is true considering the pixel art bullet hell looks much better and catches my eye much more than a 3D bullet hell looking game.
Comments
Post a Comment