Game play loops of Genres #1 - Bullet Hells
This series of game design notes will be to cover the different aspects and gameplay loops that games focus on/ approach along with the common design patterns.
Average bullet hell
1 - Shoot
2 - Dodge
3 - Avoid
4 - Kill
Repeat
Improve on muscle memory
Other games use things like different ships to use for each play through for different experiences to enjoy.
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