Game play loops of Genres #1 - Bullet Hells

 This series of game design notes will be to cover the different aspects and gameplay loops that games focus on/ approach along with the common design patterns.

Average bullet hell

1 - Shoot

2 - Dodge

3 - Avoid

4 - Kill

Repeat

Improve on muscle memory

Other games use things like different ships to use for each play through for different experiences to enjoy.

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