Gameplay Loops and what I need to know
Inspired by; https://www.youtube.com/watch?v=w5g9r2N738I
When it comes to combining the gameplay loops as I wanted to do from Mario, Zero and MegaMan X series into one character. I now see what the guy is talking about when it comes to gameplay loops. How does it feed into the core experience?
Combining gameplay
The gameplay can be combined as long as the game elements feed into one another; that or have separate sections but as long as one of the gameplay loops connect into the other it should be fine.
An example; you have a room that's dedicated to you jumping around and other a bunch of obstacles; instead of ignoring one gameplay loop for another, do what Hollow Knight does and combine the movement challenge with your melee weapon.
When combining gameplay loops you have to merge said loops together; loop A has points it merges with loop B and loop C has points it merges with loop A and B.
Examples of bad gameplay loops?
Things that don't merge nor add to the experience for said gameplay. The elements don't feed into each other. If said gameplay loop is disjointed and doesn't aim at the goal of the main reason why your loop exist then it's a bad gameplay loop, a gameplay loop cannot and should not break from the loop.
This could be things like pointless fishing mini-games in a game where you're goal and main gameplay is going fast and movement.
Conclusion
In order to combine elements I need to take the lessons from my article on support gameplay loops and other such info to make a full complete picture.
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