Hurt Box Gamemaker Studio 2 code

//player making hurt box code

//action (also to make sure I don't make a bunch of hit boxes)

if (thrustHit == false){

//note, kept putting code in hurt box instead of hit box for how it wasn't working XD

var hitbox1 = instance_create_layer(self.x + (10*image_xscale),self.y+50,"Instances",hitBox);

hitbox1.x1 = 100;

hitbox1.x2 = 100;

hitbox1.y1 = 100;

hitbox1.y2 = 100;

thrustHit = true;

}

//@description create event code

allyCheck = "n";

lifeTimer = 0; lifeTimerMax = (1 * room_speed);

x1 = 0;

x2 = 0;

y1 = 0;

y2 = 0; 

/// @description step event

var instGrab = collision_rectangle(x-x1,y-y1,x+x2,y+y2,enemyParent,0,0);


if (instGrab != noone){

instance_destroy(instGrab);

}


//follow

x = x + oPlayer.x;

y = y + oPlayer.y;

lifeTimer++;

if (lifeTimer > lifeTimerMax){

instance_destroy(self);

}

// You can write your code in this editor

/// @description Draw event

draw_rectangle_color(x1,y1,x2,y2,c_red,c_red,c_red,c_red,true);

// You can write your code in this editor

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