Perk systems and should you use them?
Perks
Perks are defined as gameplay elements that are removable passive and or active abilities that you can place on X object in question.
A perk can be traded out and sometimes at a cost.
Should you use perks?
it depends; perks are useful for replaybility, however at the same time people do over relay on perks and can make or break certain builds that need to be ran with the fact of making a good build in the first place.
In the COD series the ammo pick up ability from corpses made going the assault rifle build fun and focused on aggressive stealth tactics fun.
For multiplayer games some perks become the most optional way to play. The perk system can really add a lot of depth and care.
For Dead Cells, perks are one of the most important tools for you to use; if you don't use them, you will lose. This is entirely a double edge sword for designing play, they can become a crutch and not create replaybility but instead be the most important thing for your character to run.
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