Strong Competition versus Weak Competition
When in a market of strong competitors it's clear to me that the people you can see overtaking the gaming landscape are people who can come in and force their way in with appealing to what the market is leaving in a hole.
It's clear to me that it's not what people say they want such as flashy abilities and all that but rather what people do want is being delivered and now people are flocking to it.
Example of games doing things right
The strong competitors being Battlebit with the fact the game has rewarding gameplay with it's gunplay, no focus on flashy abilities and are giving people exactly what they've been asking for at the end of the day.
TF2; even the smallest of small updates such as TF2 had people come flooding in to check out the new updates and enjoy the game for what it is worth for the given content in hand. That the fans were given what they wanted and so people come rolling in.
TF2 is an example of proving me wrong, to an extent; Valve looked at what was popular for game modes made by the community and saw what they could take and or add then boom! Made a new game mode! That taking said ideas from the community that they could bring to the table.
TF2 gave players content and that content had depth.
Example of games that did it wrong
Overwatch Focused on flashy abilities, flashy gameplay, constant updates with a fickle audience that wants a constant stream of content with gameplay that feels not all that rewarding at the end of the day.
Overwatch had a lot of content but that content had no depth. Even outright removing depth if the character in question (Doomfist) had too much depth and instead of leaving it alone for rewarding players for being smart, instead nerf it.
Comments
Post a Comment