What makes a good bullet hell boss?

What makes a good bullet hell boss from what it seems is the following;

1. Lots of bullets

2. Unique gimmicks

3. Good attack patterns

This may seem simple but by far it's far more tricky to do than people realize. The lack of knowing when too much is too much, when it's not enough; how to properly set up the attack pattern, etc.

The game must be given a balance between these three elements.

Too many gimmicks or a boring gimmick and it's stale.

That being overly focused on attack patterns make it a snore.

Too many bullets and it's not fun.

You need the correct balance between these three elements.

The genre maybe simple on paper but it's far more complex and difficult to craft a good game around these concepts at the end of the day. The fewer the game elements you're working with for a concept the harder you have it when needing to come up with something new and unique for said system. This would perfectly explain why there aren't that many bullet hells out there considering the amount of planning, characterization and other elements that go into making a good bullet hell.

Comments

Popular posts from this blog

Psychological manipulation #2 Big numbers

Power Creep

Deck Size matters